Tuesday, December 24, 2019

The Effects Of Video Games On Teenagers - 1923 Words

Studies show that teens play video games a lot; â€Å"The National Institute on Media argues that almost half of heavy video game players are aged to 17. In its 200 report on video game usage, it finds that 42 percent of children play video games for at least one hour per day.† (Nakaya) It is commonly believed that children play video games too much, and that this has a negative effect on the mental status of teens. This statistic proves that this is untrue, as an hour a day is very reasonable time frame, and allows time for studies and other priorities to be completed prior to gaming. These sentiments have been found since the dawn of video games. But in recent years, video games have become much more than simple simulations of a fictional or real world situation. As computing power and storage capacity increase, games become more realistic and in-depth. This growth in realistic games has adults more worried than ever about what their children are playing. The effect of video games on teenagers is overwhelmingly positive, allowing for friendships that would not otherwise be possible, opening possibilities for careers and sources of income, as well as sharpening the mental and physical skills of the player. Video games can foster important relationships between people who may not have even met otherwise. The online capabilities of current gaming consoles allow for teens to directly interact in-game from anywhere in the world. Even if a game has limited or even entirelyShow MoreRelatedThe Effects Of Video Games On Teenagers909 Words   |  4 PagesEffects of Video Games Video games are good tools to relax after hours of working and studying. In moderate doses, video games can keep teenagers’ lives balanced between academics and entertainment. If they are in stressful states or worried about their assignments, a few hours of playing video games can help to dispel all of these unnecessary thoughts. However, many teenagers nowadays consume hours a day only for playing video games. Consequently, they fall into the virtual fantasy worlds of videoRead MoreVideo Games Effects On Teenagers1716 Words   |  7 Pagesform, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre† (Serkis, n.d.). Video games have shot onto the scene within the past 50 years. With technology advancing as fast as it has today, video games are becoming more and more realistic, as well as inheren tly more violent. The pressing question of today’s video games is, areRead MoreThe Effects Of Video Games On Teenagers1776 Words   |  8 PagesNegative Effects of Video Games on Teenagers I. Introduction a. Hook: Video games have developed with electronic technologies in this century and have been welcomed by the general public including children and teenagers. Today 97 percent of teenagers in the United States play video games every day as they want to relax and sales of games are growing. b. Thesis: Although video games are used for entertainment purposes, they have had many negative effects on health, behavior, and study of teenagers. IIRead MoreNegative Effects Of Video Games On Teenagers895 Words   |  4 PagesNegative Effects Of Video Games On Teenagers Do you think video games are good for teenagers? Video games are one of the fastest growing entertainment. And 97% of American teens play the video games. And young people aged 8 to 18 play the video games for about 13.2 hours a week. Do you think it is too much or normal? There are a lot of negative effects on teenagers for 13.2 hours playing games. For example, video games are experiencing emotional angst among teens, and many teens are sufferingRead MoreEffect of Violent Video Games on Teenagers1070 Words   |  5 PagesIntroduction Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health. It was interested inRead MoreEffects of Video Games on Children and Teenagers Essay1251 Words   |  6 PagesEffects of Video Games on Children and Teenagers In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video gamesRead More Negative Effects of Violent Video Games on Teenagers Essay1280 Words   |  6 Pages Video games have been available to consumers for the last 30 years. They are a unique form of entertainment, because they encourage players to become a part of the games script. Todays sophisticated video games require players to pay constant attention to the game, rather than passively watching a movie. My working thesis is â€Å" Although there are other factors that can lead to violent behaviors such as inner stress, playing violent video game s are one of the main factors that can lead to violentRead MoreThe Effects Of Video Games On Young Children And Growing Teenagers1610 Words   |  7 PagesInfluence of Gaming Controversy about video games continue to escalate between parents and gamers, regarding the psychological effect of simulated, realistic, and 3D violence on the minds of young children and growing teenagers. Yet, research shows that video games contribute very little to today’s everyday violence, despite complaints and concerns that games influence a child’s normal behavior. Technology is a way of life in today’s world, computers are used by toddlers, adolescents, andRead MoreThe Negative Effects Of Video Games794 Words   |  4 Pagesimproved, video games have been enhanced together with the latest technology. Now, video games have become one of the most iconic hobbies and free time activities for teenagers from simple smartphone games to high-graphic console or pc games. However, some people tend to claim that video games are harmful to teenagers and cause them behave violent and aggressive. Also, some opinionated radicals state that video games are related to youth violence. While some people think that video games have negativeRead MoreEffects of Video Games on Teenage Life1442 Words   |  6 Pagesï » ¿Video games are part of the lives of almost all teens in America, (Lenhart, Kahne, Middaugh, Macgill, Evans and Vitak). Therefore, it is important to understand what, if any, effects video games are having on teenage life. Because many video games contain violent content, imagery, and gameplay, much research on video games has focused on whether playing violent video games leads to violent or aggressive behavior in youth. There is a lot of conflicting evidence about the relationship between video

Monday, December 16, 2019

Laughter and Laugh Charlie Chaplin Free Essays

â€Å"Now is the Time to Laugh† Charlie Chaplin once said â€Å"laughter is the tonic, the surcease for pain. † It is also often that you hear the saying â€Å"laughter is the best medicine,† which is not just an opinion, but has been proven to be true. In this paper I will prove to you that laughter is the best medicine and that one should not suppress their laughter to seem professional or respectful. We will write a custom essay sample on Laughter and Laugh Charlie Chaplin or any similar topic only for you Order Now No matter what the situation, laughter should be welcomed as a natural and enjoyable action that should not and cannot be controlled. The purpose of my paper is not only to prove my point but also to help everyone to appreciate and respect the natural, wonderful experience of one’s laughter and the laughter of others. Norman Cousins said that â€Å"laughter is inner jogging,† which is a good way to put the fact that laughter is actually beneficial for one’s health. Dr. William Fry of Stanford University Medical School compared laughing to inner exercise, he showed that laughing lowers your blood pressure and heart rate, improves lung capacity, massages internal organs, increases memory and alertness, reduces pain, improves digestion, and lowers stress hormones. It also exercises the muscles involved such as your chest and abdominals. A recent study at the University of Maryland Medical Center showed that laughing more and having a strong sense of humor can decrease your risk for heart attack and heart disease. The benefits also include psychological health. It lowers stress and eases anxiety and fear. It also strengthens relationships by bringing you closer to people, helping defuse a conflict, and promoting group bonding. It also helps you think more clearly. Laughter in a relationship is important because it helps you open up more to the person and it brings you closer to them. It can ease the tension during an argument and make one feel more relaxed and comfortable in any situation. Many studies have shown that children laugh around 400 times a day while adults only laugh around 15 times a day. Many professional adults look at laughter as inappropriate and disrespectful. They reduce their laughing while at work and suppress it so they look more professional and sophisticated. School children are forced to be quite and not to laugh ecause their teachers see it as disrespectful and foolish. Lord Chesterfield said that â€Å"frequent and loud laughter is the characteristic of folly and ill manners,† but how can people believe that such a natural, wonderful feeling can be such a terrible thing. There are no reasonable explanations as to why laughter is considered disrespectful. Sure if you are laughing at someone as a way of making f un of them, then that is hurtful and disrespectful, but when people cannot control their laughter, it should not be considered a horrible thing. People don’t find other natural things like sneezing or coughing to be offensive, so why should they find laughter disrespectful. Many people say that this is not the time to laugh, especially at places like funerals, church or a business meeting, but would the person that passed away want you to never laugh in their presence? And would God give you a sense of humor if He didn’t want you to use it? And would anyone want to work with someone who had no sense of humor? Of course not! If anyone ever said they didn’t want to be acquainted with anyone who had a sense of humor and knew how to have fun than they must be lying. God made us the way we are and He made us with a sense of humor for a reason. Sure there are certain times where you should control your laughter but it is more often that you absolutely should not try to control your laughter because it should be completely acceptable in almost any situation. Laughter, love and happiness are by far the best feelings anyone could have and everyone should be able to experience. You wouldn’t say that someone didn’t deserve love or happiness, so why would you say that someone doesn’t deserve to laugh? I personally love to laugh. Who doesn’t? I love laughing with my friends and family and I love to make other people laugh. I believe that a good sense of humor is one of the best qualities you can find in a friend. Everyone deserves happiness and to be truly happy you must be able to laugh in any situation. Most of my close friends are my friends because they know how to make me laugh and I love to laugh with them. As soon as I meet someone who is funny and laughs whenever they want to, I am immediately attracted to them. The number one quality I look for in a friend or boyfriend is an amazing sense of humor and the ability to make me laugh and laugh with me. Everyone knows that no one likes a â€Å"Debby downer† and I think that everyone should be as happy as they can and laugh as much as they can. I believe that true happiness comes from love, and laughter. People should see laughter as one of the best feelings and should welcome it in any situation when it is truly natural. Every day an average person should laugh for at least 15 minutes collectively. As Charlie Chaplin said â€Å"a day without laughter is a day wasted. † How to cite Laughter and Laugh Charlie Chaplin, Papers

Sunday, December 8, 2019

Classical Music The Mozart Effect Essay Example For Students

Classical Music: The Mozart Effect Essay The Mozart effect is a phenomena whereby listening to ten minutes of Mozart’s music, a person’s spatial IQ is boosted by 8-9 points (on the Stanford-Binet IQ Scale), in comparison to listening to ten minutes of a relaxation tape or silence (Rauscher, Shaw and Ky, 1993). This literature review critically assesses the key works and concepts concerning the Mozart effect, specifically its methodologies, its limits, and finally, alternative theories. While some academics argue that ‘listening to Mozart makes babies smarter’ is a valid claim (___,__;____,__), others denounce it (___,__;___,__). While the Mozart effect does show temporarily increased spatial IQ, it does not support the claim that ‘listening to Mozart makes babies smarter’. When the term ‘smarter’ is used throughout this literature review, it refers to the overall cognitive function of the person, not just a specific domain (such as spatial reasoning). Similarly, when the term ‘babies’ is used, it refers to infants in the early developmental stages. A wide range of sources, such as journal articles, research papers, and a meta-analysis, will be critically reviewed to provide support for the claim that listening to Mozart does not make babies smarter. Only Tested on Babies The majority of researchers and theorists that have published work regarding the Mozart effect hold one of two views: that it increases spatial IQ, or that it doesn’t. There are copious amounts of arguments as to why or why not Rauscher, Shaw, and Ky’s original 1993 study showed that listening to Mozart makes babies smarter, but the research claim falls down in several areas. Foremost, the studies that have been conducted over the years have been tested on a range of age groups: adults (Daniels, Henley, and Markley, 2007), college students (Rauscher et al. 1993), and high school students (McKelvie and Low, 2002). However, there is one age group missing from this list: children, and specifically, babies. The research claim explicitly refers to making babies smarter, even though the original study, and all subsequent studies, have not been performed on babies. As seen in ‘Mozart effect-Shmozart effect: A meta-analysis’ by Pietschnig, Voracek and Formann (2010 ), nearly 40 studies (including over 3000 subjects) have been conducted to determine whether the Mozart effect really does boost spatial IQ. Although the original study found that listening to ten minutes of Mozart boosted spatial IQ by up to 9 points (in comparison to listening to silence or a relaxation tape), this study was conducted on college students, who are at a different developmental stage than infants (Rauscher et al. 1993). Therefore, the results of this study cannot be generalised to members of the population that are in a different age group. The apparent lack of testing the Mozart effect on babies indicates that perhaps there is no plausible way to test on such young children, as they are incapable of completing spatial reasoning tasks, such as cutting and folding paper. As there have been no studies that have tested on babies, results showing improved cognitive ability in babies after listening to Mozart simply do not exist, which is a major flaw of the research claim that ‘listening to Mozart makes babies smarter. The studies conducted since the original in 1993 have been indicative of some validity of the Mozart effect, in the form of a slightly higher spatial IQ score (Jones and Estell, 2007). Only Spatial IQ and Only Temporary These results, however, do not show that listening to Mozart permanently boosts the overall cognitive function of adults, let alone babies. The original study by Raushcer et al. in 1993 showed that the enhancing effects of listening to Mozart for ten minutes were temporary, lasting only ten to fifteen minutes (Raushcer et al. 1993). Similarly, Jones and Zigler (2002) describe these temporal results as ‘quick fix’ solutions to a more complicated issue. Their 2002 article critiques reports on the impact of early experience on the brain in early developmental stages and proposed policies and interventions for young children. The fact that the performance enhancing effects of the Mozart effect only last ten to fifteen minutes is a significant detriment to the claim that ‘listening to Mozart makes babies smarter’. The wording of this claim implies that listening to Mozart will give permanent results with only some exposure to the music condition. However, numerou s studies have indicated that this is not the case, and that the results are only temporary (McKelvie and Low, 2002; Daniels et al. 2007; Rauscher et al. 1993; Pietschnig et al. 2010). As well as only temporal results, studies are indicative of the Mozart effect only effecting spatial IQ: only one domain of the brain, rather than overall cognitive function as the research claim suggests. The original study (Rauscher et al. 1993) involved participants performing spatial reasoning tasks to determine whether their IQ would be affected by the music condition. The results indicated a boost in spatial IQ by eight to nine points on the Stanford-Binet IQ scale. Spatial IQ, however, is only one domain of the brain. Therefore, these results do not support the claim that listening to Mozart makes babies smarter, as smarter refers to the overall cognitive function, not just one specific domain. Furthermore, other studies (McKelvie and Low, 2002; Pietschnig et al. 2010) failed to replicate the same results found in 1993, despite using multiple designs of the experiment. Not only did these studies fail to replicate results, they were unsuccessful in producing any significant results at all (McKelvie and Low, 2002). It can therefore be deduced that the claim listening to Mozart makes babies smarter is inherently false, even though some studies suggest partial support with alternati ve theories. Teenagers and Social Networking EssayWorks Cited Hollander, R. D., Steneck, N. H. (1990). Science and engineering related ethics and values studies: Characteristics of an emerging field of research. Science, Technology Human Values, 15(1), 84-104. 1. Dowd, Will. (2008). The Myth of the Mozart Effect. Skeptic, 13(4), 21-23. 2. Jones, S. M., Zigler, E. (2002). The Mozart effect: Not learning from history. Applied Developmental Psychology, 23(1), 355-372. 3. McKelvie, P., Low, J. (2002). Listening to Mozart does not make babies smarter: Final curtains for the Mozart effect. Developmental Psychology, 20(1), 241-258. 4. Rauscher, F.H., Shaw, G.L., Ky, K.N. (1993). Music and spatial task performance. Nature, 365(1), 611. 5. Pietsching, J., Voracek, M., Formann, A.K. (2010). Mozart effect-Shmozart effect: A meta-analysis. Intelligence, 38(1), 314-323. 6. Leech, C. Musical Opinion. 2006. 130(1): 20. ‘The Mozart effect: Who needs it?’ 7. Thompson, W.F., Schellenberg, G.E., Husain G. (2001), Arousal, mood, and the Mozart effect. Psychological Science, 12(3), 248-251. 8. Hui, K. (2006). Mozart effect in preschool children? Early Childhood Development and Care, 176(3-4), 411-419. 9. Noonan, P. (2007). Tempo, arousal and the underlying mechanisms of the Mozart effect. (Masters Dissertation). Available from Proquest Dissertations and Theses database. http://search.proquest.com.ezp01.library.qut.edu.au/docview/881641564 10. Nantais, K. M. Schellenberg, E. G. (1999). The Mozart Effect: An artefact of preference. Psychological Science, 10(4), 370-373.